

Small carts from the mines to the castle are annoying. You can also add an analogue of a mill, a leprechaun, etc. It is very convenient to steal (part of the resources) from strong monsters and run away without entering a fight.Ĩ.

Why is it impossible to "steal" resources near the monsters? How it is implemented for example in the same heroes 3. I attacked the enemy and realized that I would lose, as during the battle (I can exit the battle) and load autosave without ending the game process. Can transferring the game to 64bit solve performance problems? You make a game into a game maker, it seems like it can be compiled in 64bit, right.ĥ. How can you fire a hired hero? Or, for example, kill an unnecessary monster in the squad? - Why is there no such necessary button / icon / shortcut?Ħ. I'm fine at 12-14 inches, but how people play it at 24-27 "I can't even imagine!Ĥ. Here people have a problem, they ask to make customizable scaling of the interface (to hit the buttons with the mouse is completely unrealistic, literally). + 10 skeletons will not bring victory, and using a powerful spell during a fight against a level 5-6 monster (for which there is no more mana left) can.ģ. Necromancy / Demonology only waste precious mana. Can you do some kind of auto-calculation of the percentage of victory between the armies? I honestly admit, fighting every time (knowing that you will be 100% victorious) is really annoying.Ģ.
